

Pixel Game Maker MV is an extraordinary program with a steep learning curve. As a fan of retro-style pixel games like Stardew Valley, and Metroidvania type games like Hollow Knight, the idea of making a similar game was appealing. Needless to say, I was extremely interested in trying out the sister program, Pixel Game Maker MV. I had dabbled with RPG Maker in the past and I found it to be an extremely powerful tool for making RPG games without having any coding experience. It’s a little distorted, so don’t try to use this one. If you want to use this character in your games, you can download the full character sheet here for free.As a complete and utter novice when it comes to game development, I try to look for programs and tutorials that can give me some insight into the creative process. Then it’s easy to edit/color the legs to match the body.ĭo it for all four directions (with some sprites, you only need to do it in three directions, and flip the side views), and then the sprite is finished and ready for use in games: Finished char sheet This image illustrates what I mean: Heads and feetĭepending on the sprite, I might also copy the middle of the torso onto the other frames. Then draw arms to indicate the correct swinging motion. I move it down one pixel for the stepping frames. For me, this method is faster when creating a lot of sprites.Įasiest way to start is by copying the head. Instead of using the entire base, I’ll use the feet/legs from the base, but redraw the torsos for the different frames. You can see that it has the stepping-frame feet from the animated base, but not the top halves of the sprites. I’ll line up the four standing poses onto the “feet sheet”.

Using the base, I’ve made his basic pose in all four directions: Four directions This is what a piece of my working file might look like before I begin animating the sprite sheets: WIP sheet This method has proven to be pretty efficient when making large amounts of sprites like this. I create all of their basic directions before I move on to animating them. Since I make large packs with lots of characters, I’ll typically work with eight characters at a time (a regular RPGMaker sprite sheet has eight characters). This is an what I use (it’s arranged for use in RPGMaker VX/Ace): Click to download Since all the Time Fantasy character sprites are aligned in a particular way, I use a “feet sheet” that I’ve previously made. This article isn’t about the details of pixel work.) (If you haven’t made a sprite or don’t know how to, you can check out my pixel art tutorials. But I thought that some people might find it interesting and/or useful to see the process that I used to create the characters in the TF set. You can go about creating sprites however works best for you. You might be interested in making your own sprites in the Time Fantasy style.
